In The Beginning There Was: Pong
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Hard-coding the velocities and limiting the animation rate to 30 frames per second has not worked all that well (not surprising, locking the logic rate to the rendering frame rate is always asking for trouble). You can see how the speed of the ball and paddles isn't consistent. So fixed rate logic is out. Delta-based animation is in for the next project.
Comments? Feedback? Drop me a line.
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