Ludum Dare 14

The idea of competing to write a complete game in a very short time has always appealed to me for some reason. I think mostly because it means I'll actually be forced to finish a game. So I'll be entering Ludum Dare 14, it starts around 9PM tonight and ends 48 hours later. Ruby isn't my favorite language for game development but it can't be beat for rapid prototyping, so that's what I'm using.
I'll be liveblogging as the contest is in progress, if you're bored this weekend you can check my posts here:
http://www.ludumdare.com/compo/author/codekitchen/
I'll also be doing a short presentation on the experience and on prototyping video games in Ruby at this month's Salt Lake City URUG meeting.
Fumito Ueda interview
There's a great interview with Fumito Ueda, creator of Ico and Shadow of the Colossus, over at 1UP. I love some of the insight into the design of the game. These are two of the most inspiring video games of all time, if you haven't played through both at least a few times you really should do yourself the favor. A Playstation 2 can be had for next to nothing these days.
Phun finally has an OS X port! Playing with this game brings back memories of the first time I threw away the Lego instructions and decided to build what I wanted to build.
Each of those pixels is a 2-inch square of heavy paper, cut out by hand. We apparently have way too much free time.
In The Beginning There Was: Pong
Requires Mac OS X 10.5 (Leopard) and Apple Safari. Yeah.
Download Source
Hard-coding the velocities and limiting the animation rate to 30 frames per second has not worked all that well (not surprising, locking the logic rate to the rendering frame rate is always asking for trouble). You can see how the speed of the ball and paddles isn't consistent. So fixed rate logic is out. Delta-based animation is in for the next project.
Kenta Cho's Mu-cade for OS X
An awesome snake-like shooter, now for Mac OS X 10.4.
Mu-cade for OS X.
The Physics Centipede Invasion.
Smashup waggly shmup, 'Mu-cade'.
(download)
patch file if anybody wants to build it themselves.
Update: I tried the game on a PowerPC Mac, and while it loads and runs just fine, it's not playable. There's probably some endian issues in the game's internal data structures. If I get some time I'll look into it, but for now this release is Intel-only. :'(
Comments? Feedback? Drop me a line.
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